Forestrike review: it trained me to become an incredible pixelated fighter
It took me a long time to become even halfway decent at Forestrike. The martial arts action game, from Olija developer Skeleton Crew, has a unique twist in that it lets you see what will happen in most battles and then practice your strategy accordingly. It turns the act of combat into a type of puzzle game, but one that still requires fast reflexes and precision decision-making to be successful. And it has successfully turned me into a solid fighter — at least in the realm of a pixelated video game. You play as a martial arts student named Yu, who, despite being relatively green, is tasked with ridding his homeland of an evil empire. To do this, you mostly travel across the landscape beating up bad guys. Forestrike has a roguelite structure, meaning that each time you play the levels and scenarios change slightly, and also that you’re going to lose a lot. But that losing is also inherent to the premise: This is a game about constantly learning. Along the way you’re accompanied …









